Monday, October 20, 2014

Homework 7

NOTE: I had this assignment about 70% done before I rebooted my computer.  However, I foolishly believed what I had entered was automatically saved to my drafts, and when I pulled up the fraft everything I'd put into it was gone.  This version will be a much more brief do-over.

1. Is the space in your game discrete or continuous?
Similar to how the textbook talks about a soccer game having both discrete and continuous space, our game will also make use of both spaces.  The player will be able to move around in three dimensions, which uses continuous space, but the gameplay will confine them mostly in a maze, which can be simplified to a discrete space.

2. How many dimensions does your space have? 
The game will operate in three dimensions.  The player can currently move along the x and y axes and look around in all directions, as well as jump.  Keeping in the jump ability would mean the z-axis is planned to be incorporated in some way with the gameplay.

3. What are the boundaries of your space? 
The boundaries are within the maze of the game world -- there are some locations planned to be outside of the maze but they will consist of small spaces that cannot be travelled outside of.

4. How many verbs do your players (characters) have? What are they? 
Player's actions should include the following:
  • Walk
    • Possibly run
  • Look
  • Jump
  • Collect
  • Hold
  • Use

5. How many objects can each verb act on? What are these objects? 
Walking (and running, if implemented), looking, and jumping are all actions that apply only to the player character.  Collecting, holding (either in Sara's inventory or her hands), and using are verbs for items found in the labyrinth.  The items themselves can be used on the player character herself (or just be general uses that help players reach their goals) or on the monster they encounter.

6. How many ways can players achieve their goals?
Players will have several ways to reach the end of Purgatory -- through multiple physical paths in the maze, and whether various items should be used to escape the monsters or kept for other purposes.

7. How many subjects do the players control? What are these subjects? 

8. How do side effects change constraints?

9. What are the operative actions in your game? 

10. What are the resultant actions in your game? 

11. What actions would you like your players to do that they cannot presently do? (based on your current knowledge of Blender)

12. What is the ultimate goal of your game? 

13. Are there short and long term goals? What are they? 

14. How do you plan to make the game goals known and understood by the player? 

15. What are the foundational rules of your game? 

16. How are these rules enforced? 

17. Does your game develop real skills? What are they? 

18. Does your game develop virtual skills? What are they? 

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