What I've made for this simple physics game experiment is basically an attempt to clone Katamari Damacy - a game that was vey popular for its unique use of physics. The idea came directly from that game when found out I could use Collision sensors to trigger actuators that will parent objects based on their material. I made a room filled with objects, some of which could be used in our game like the angel statue or the tree. The temple enclosure could act as a secret area or challenge room, and the big ball used to roll up other objects could be used in a puzzle of sorts. It's a simple but fun use of game physics with an element of challenge that comes from trying to handle a big, unwieldy object in the right direction.
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